True Dota 2 - Bi-Weekly Patch Discussion: Patch 7.13 [April 12, 2018]


Bi-Weekly Patch Discussion: Patch 7.13 [April 12, 2018]

Posted: 12 Apr 2018 12:11 PM PDT

Facing underlord in a teamfight , do you focus him first or last.

Posted: 12 Apr 2018 02:36 PM PDT

Assuming mostly physical damage cores , no OD or anything like that how do you treat the situation ?

submitted by /u/digglezzz
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Post Your Aghanim's Scepter Ideas #5 - Death Prophet

Posted: 12 Apr 2018 09:16 AM PDT

Hello, it's been a while! This thread will focus on Aghanim's Scepter ideas for Death Prophet.

My Idea: Upgrades Silence. Enemy heroes affected by Silence also become affected by Spirit Siphon. Does not consume Spirit Siphon charges. Behaves identical to your current level of Spirit Siphon, except that Linken's and Lotus Orb are not triggered. Does not stack with itself.

Purpose: While it's very easy to make to a case to upgrade the ultimate of DP, I feel like Silence is just a bit… boring of a skill, not just because of its name either. This basically allows you to almost always have Spirit Siphon available on DP, with an added benefit of not being stopped by Linken's, allowing you greater teamfight presence while your ultimate is down.

Have fun!


Previous threads:

Arc Warden: https://redd.it/892dtu

Broodmother: https://redd.it/89i277

Clinkz: https://redd.it/8a07ym

Dark Willow: https://redd.it/8akesc

submitted by /u/Blehified
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how do you play enchantress with a carry in your lane now?

Posted: 12 Apr 2018 05:37 AM PDT

the new w nerf feels pretty terrible, you cant keep the same creep for long peroids of time unless you put a second point into it which means you also cant put as many points into q as early and q feels pretty important

i used to rely on having a creep or two to win the lane, get some kills, snowball the lane for myself and or my carry but it feels like i cant do that anymore? what do i do to be successful as ench now, especially in a double offlane with a hero who wants all the farm

submitted by /u/hammerdeer
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Offlane/Position 4 shaker

Posted: 12 Apr 2018 11:41 AM PDT

Okay, Ancient 3 player here, climbing towards Divine. So I always try to play carry, because I feel it's more certain that I can have impact and win the game, instead of trusting random players. However, I lately have been playing a lot of offlane, cause I also don't want to fight kids for pos 1. Since I love earthshaker, I have been spamming him on pos 3(sometimes 4). So I was wondering, earthshaker players out there, what are some things I should be doing in order to maximize my impact?

Item-wise I have been going for tango+salve+3 clarity+mango+branch into wand+tranquil+soul ring+maybe raindrops into blink and then it's always situational: euls, force, ghost scepter,lotus...

Skill-wise, it also depends a lot on the game. If I have the opportunity to bully enemy safe laner, get some more points on totem. If I am having a bad game, go full on leveling up fisssure, but always getting 2 points Aftershock for chainstuns.

Playing offlane, I have also been fissuring the creepwave before my t2 tower and then body blocking them to get the lane in my favor.

So, are there any tips n tricks about the hero that I should know about?

submitted by /u/Zarrazih
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Handling Strong Trilanes in Pubs

Posted: 12 Apr 2018 08:08 AM PDT

Hello, I am a position 3/4 player and lately I have noticed the increased prevalence of strong trilanes in pubs.

Lanes such as CK, Naga + Rhasta have become a nightmare for me and I often find myself unable to pressure strong lanes lile these as a solo offlane.

Although some portion of it comes down tto teamwork and the team working as a unit, I know there is something more I should be doing to make sure lanes like these struggle.

I attempt to keep the supports tied to the lane as much as I can to prevent them from roaming mid, but often it means causing myself to fall further behind due to the powerful nature of these lanes.

Does anybody have any experience with startegies that work in puba for punishing these trilanes as a solo offlaner? What works for you which doesn't hinge on negotiating with your team?

Thank you for your time :)

submitted by /u/PrivateTarkus
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So Late-gamers back in meta?

Posted: 12 Apr 2018 02:38 PM PDT

With the update basically pushing aside the snowball-esque team crush, will heroes like spec/slark/am be in the pro sphere again?

And what does this mean for pubs/lower tiers?

submitted by /u/DelusionalFlail
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Patch today

Posted: 12 Apr 2018 08:40 AM PDT

What changes are we expecting?

The pro meta seems to actually be fairly stale nowadays, leaning very heavily towards a 5-man rosh & push "deathball" approach -- which is why we're seeing so much Troll, DP, Gyro, LS, DK, etc.

Also, from the safelaner perspective, items like Manta and Diffusal now seem almost completely obsolete as they just take too long to farm and are too defensive in impact. The game seems to just favour SNY way too much - its cheaper, allows for more tankiness and early fighting, meaning more early rosh, more early deathball pushes... Will Icefrog continue patching the game in this direction? Is the idea of ultra late game farmed cores like Spectre just going to disappear from the game over the next year or so?

submitted by /u/inzru
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Beastmaster offlane?

Posted: 11 Apr 2018 05:51 PM PDT

Hey, I played a few games of beast off with a few different builds and I have to say I'm not really sure why people play him there anymore. He can't really deal with trading vs 2 supports. Seems like he might be better midlane where he can spam his axes. What do you guys think?

submitted by /u/Hobo124
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Games Do Not Feel Like Dota?

Posted: 12 Apr 2018 12:14 AM PDT

Contrary to what everyone has said about this patch, this patch does NOT revolve around dominating laning. What matters is your team being able to group up and accomplish anything. You can crush lanes all you want but if your teammates will not join up with you to take objectives, the game is automatically thrown. Unlike other patches, you could probably delay the enemy's push and still maintain your lead.

This is why this patch seems absolutely horrible in pubs, at least in my experience. You are forced to group up or lose.

Firstly, games appear to be a 5 man deathball where any enemy can be anywhere at any time. This means that any single death can shift the balance, even a support's. But at the same time, everyone is very afraid to accomplish any objectives on the map so nobody really pushes unless the enemy team is completely wiped. It is no longer acceptable to take objectives and play the map on your own by pushing out waves.

Its a very weird mentality where you have to try and push out but at the same time you must automatically assume everyone is ganking you at the same time. You understand that your death can mean that the enemy will steamroll a tower. But you also understand that killing the enemy carry will not mean your allies can steamroll a tower because you will need to group them up first.

This leads to 1 of 2 games:

1) Games are 5 man slug fests where people are constantly fighting trying to eek out an edge. Games feel more random than anything.

2) Games are just stalemates with everyone huddled in the jungle or staying in base with no vision on the map, afraid of dying and losing a tower. Either side knows that a death will lead to a (possible) tower loss or map loss, even though its unlikely that either side will group up to begin with. Nobody farms creeps because kills are worth too much.

This patch feels like a complete nightmare. You will lose games not because your enemy's are better but almost based on a cointoss. You win if your allies group up with you and if your enemy are not grouped up. But if both teams are grouped up, then its all random.

What are your impressions as we await the new patch?

submitted by /u/YC_SP
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Do commends influence behavior score?

Posted: 11 Apr 2018 06:00 PM PDT

I started playing at work so abandoned like 10 games. Now i'm in the toxic bracket. Do commends help me get back to a high behavior score?

submitted by /u/9ersaur
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