True Gaming What is the purpose of the jilted economy in most RPG games and others with shops that will pay you pennies on the dollar for items?


What is the purpose of the jilted economy in most RPG games and others with shops that will pay you pennies on the dollar for items?

Posted: 25 Jan 2018 07:09 AM PST

I just saw this meme and it got me thinking. What is the value of this kind of system where shops overcharge you for all items? Why does a 1000 gold sword only get you 300 when you sell it back to the same merchant? I understand the concept of weapon scaling and it makes sense that better items cost more. However I don't understand why they would make this a part of nearly every game. Is it fun? In most games this is only ever a problem for the first few hours of gameplay, after that it seems that in most games gold becomes completely irrelevant to the player because you end up with so much. Is there any point to this economic nusiance that would not be mitigated by a level cap system that most games have any way?

submitted by /u/cjwi
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When is screen shake or motion blur "good"?

Posted: 25 Jan 2018 10:20 AM PST

Motion blur is in most games lately, and usually with an option to turn it off. Screen shaking is also quite prevalent, but less likely to be optional. Thing is, I don't consider either of these..."experience enhancers"(?) to be well implemented in most games, either because of issues they cause or the quality of the effects being underwhelming at best or overwhelming at worst. Is there a game the exemplifies proper use of these mechanics? The only game that comes to mind is Shadow of the Colossus, but I can't quite pinpoint why I feel motion blur in that game is better than most others, and I would hardly say it is necessary for the game as a whole.

submitted by /u/zebrastarz
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Is there any place I can ask about games that I only have a faint memory and brief descriptions of?

Posted: 24 Jan 2018 07:02 PM PST

Hi guys!

I was recently thinking about some old PS1 games that my brother and I used to play way back when and could not remember specific details about some of the games that we used to play but I could remember some characters and some specific missions/levels/bosses in these games but not the titles.

Is there a place to ask about these games where I won't be annoying and would it be a console specific (in this case original Playstation) subreddit?

submitted by /u/Elmo-Da-Man
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Is the average gamer ignorant of choice?

Posted: 25 Jan 2018 12:45 AM PST

I think we can all agree that Star Wars Battlefront 2 EA was not a very good game. Even if you ignore the progression and loot box controversy, it's just a skeleton of a shooter. I thought this video, https://www.youtube.com/watch?v=UFT1eOaZc3c ,made some good points, ones which I thought would be obvious to even the casual gamer but when I looked at the comments I was extremely surprised by the sheer volume of people voicing their adoration of the game.
To me it's pretty clear that I can find other FPS games at a much cheaper price which give me a more interesting and rewarding experience, especially on PC. I don't want to sound PCMR but is there just less selection for console gamers, is it the Star Wars theme that they love (most comments seemed to just say they liked the game), or are gamers actually ignorant of the choice around them? I am interested to hear what you think because I was genuinely surprised that what I thought was an obviously bad game was being so vehemently defended. (This maybe violates the "general question rule" but I'm not really sure how else to ask this and I felt that this audience was the most appropriate. I am sorry I don't really post often)

submitted by /u/extra_rice_
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The Failure point of Skyrim

Posted: 25 Jan 2018 09:46 AM PST

I have played Skyrim three times, and failed to finish it three times.

My first run was when the game came out and was the furthest I ever got. I finished the civil war arc, made progress in the main quest and made enough progress to get nightingale armor(I think that means i finished that quest but Idk.)

My second attempt I barely remember(except the part when i lost interest, see below).

My third and most recent attempt was going fairly well, I had forgotten most of the things in skyrim and was enjoying rediscovering it, along with playing a magic/melee assassin type character. And then it happened. Riften.

Riften opens you to two choices, or at least I thought it did. Either you side with the thieves guild or try to take them down. Or maybe the game would let me take them down from the inside, and publicly expose Maven Black-Briar getting rid of her influence in riften. No. For me Riften kills my enjoyment of Skyrim because it makes it obvious that you have very few real choices in the game.

I posted this because I was wondering if anyone else has problems with this. I was enjoying the game, and then I wasn't. Do you have any other moments in any game that just killed your enjoyment of it?

submitted by /u/YouGotToasted
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What can old-school RPGs learn from new ones and vice versa?

Posted: 25 Jan 2018 06:33 AM PST

Often when RPGs are being discussed the discussion splits into a couple of groups - advocates of so-called old school RPGs such as Baldur's Gate, Final Fantasy VI, Divinity Original Sin etc. And fans of newer RPGs like later Mass Effect games, Nier Automata, Skyrim and Fallout etc. Whilst not exactly different genres or diametrically opposed there often are a lot of differences between the two types of games - one characterised by a higher priority on more action based combat systems, an emphasis on scale of a game world, breadth of content and high production values, whilst the other tends to have more obtuse game mechanics, more involved writing often at the cost of voice acting, and more complexity in world or level design.

Each has its own merits. What would the perfect blend of them be and what can these two philosophies of RPG design learn from each other? Are they diametrically opposed or could a game blending the two perfectly exist?

submitted by /u/hollowcrown51
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