RimWorld A wanderer joined. This is what he has done for the colony so far |
- A wanderer joined. This is what he has done for the colony so far
- Is the Weight of a Prisoner reduced when i cut of their Limbs ?
- They grow up so fast!
- Discovered this playlist some month ago in /r/space - Now its always on when i play RimWorld
- Nobody messes with Skittles
- MRW I finally realized devilstrand is not only good, but sells for a lot
- death by infestation
- A test of a diagonal defensive wall using granite doors as firing ports
- Lucky strike! Mana from the heavens!
- I have a colony on ice and missed having devilstrand so I made a plantation to grow a lifetime supply in 1 growing season
- Man this game can go from zero to ten real fast...
- How am I doing on my first colony?
- Does anybody else find that the vanometric cells are perfect for a drilling operation?
- What's In a Name?
- Huh, where does Pete keep all that inventory?
- He hasn't really figured out that faking-his-death-thing, yet.
- Bionic deception
- If I build a roof inside a cave base does it negate the natural cave roof?
- My first, and messiest, most inefficient colony ever
- Medal of Honor: Rescue under suppression fire (no purple heart though)
- Minimum distance for spaceship to spawn
- Bed quality science
- Great time to go on a food binge, Lyn!
- WW3, a 500~ sapper raid meets a 200~ mechanoid raid
| A wanderer joined. This is what he has done for the colony so far Posted: 24 Jan 2018 06:54 AM PST | ||||||||||||||||||||||||||||||
| Is the Weight of a Prisoner reduced when i cut of their Limbs ? Posted: 24 Jan 2018 11:44 AM PST I really don't want to waste any weight of my Pod, the more i save the more stuff i can carry back. [link] [comments] | ||||||||||||||||||||||||||||||
| Posted: 24 Jan 2018 02:07 PM PST | ||||||||||||||||||||||||||||||
| Discovered this playlist some month ago in /r/space - Now its always on when i play RimWorld Posted: 25 Jan 2018 01:19 AM PST | ||||||||||||||||||||||||||||||
| Posted: 24 Jan 2018 09:05 PM PST I decided to try an extreme arctic colony (sliding the temp down to coldest and settling the most far north I could find) with temps in the -100F range during the winter, causing what I like to call Ultra-winter. Survival was hard won by the brave group, and their cat mascot, Skittles. A recent tribal raid during the 'warm' period -where the temp wasn't negative- they had captured a sort-of okay colonist who could actually grow Healroot. As the greenhouse was up and running with hydroponics they decided they could spare the nutrient paste for a mouth to feed on the off chance he could grow medicine on this heated oasis. Halfway through the quandrum a colonist leaves the prison door open. The prisoner foolishly takes this chance to escape into the wastes. Unfortunately for him, Skittles was nearby. We don't know what prompted him to take out his rage on the colony mascot, but by the time he had been subdued Skittles had suffered a broken tail and front right paw. The colonists agreed, he was guilty. They released him into the wastes naked and freezing, if he made it then he would have earned the right to live. He made it father than anyone would have guessed before succumbing to the elements. His body was recovered and butchered, as his friends. His leathers used to make a good bed for Skittles to recover from his injuries, and his meat used to nourish Skittles for the coming cold. Nobody fucks with Skittles. [link] [comments] | ||||||||||||||||||||||||||||||
| MRW I finally realized devilstrand is not only good, but sells for a lot Posted: 24 Jan 2018 04:32 PM PST | ||||||||||||||||||||||||||||||
| Posted: 24 Jan 2018 06:41 PM PST | ||||||||||||||||||||||||||||||
| A test of a diagonal defensive wall using granite doors as firing ports Posted: 25 Jan 2018 01:27 AM PST | ||||||||||||||||||||||||||||||
| Lucky strike! Mana from the heavens! Posted: 24 Jan 2018 03:05 PM PST So after completing the game in an easy biome (temperate forest) I decided to try something harder - like the ice sheet. So after a couple of failed attempts, I've finally got a small settlement going ... just ... The story behind this image: https://imgur.com/a/WLMo0 The colonists are dug into mountainous ice sheet - clinging to survival. They are low on food, clothing and other essentials and it's far too far from other settlements to make a caravan trip for supplies. Then in a rollercoaster of emotions - the colonists hear of an incoming trade caravan - we're saved! ... except it's an exotic goods trader ... nooooo! We need the basics, not exotics ... Then a loud boom if heard from the heavens and a meteorite slams into the ground ... right on top of the trade caravan! Critically wounded, they try to wave for help from the settlement. But no help is forthcoming. The colonists peer out from the warmth of their single room building ... waiting ... watching ... as the traders bleed out on the frozen ice sheet. Then it's party time! We're saved! A fruitful bounty of clothing, food ... and hats! The RNG Gods have finally given their blessing! [link] [comments] | ||||||||||||||||||||||||||||||
| Posted: 25 Jan 2018 01:35 AM PST | ||||||||||||||||||||||||||||||
| Man this game can go from zero to ten real fast... Posted: 24 Jan 2018 03:49 PM PST So I started complaining that nothing was happening, the game was getting a little boring... so Randy was "o rly?" So I was preparing for winter, casually building up a wall around my sun lamp so that I could keep growing, as well as walling in the hallway for all the rooms so that I could put heaters in there during winter, and vent into the rest of the rooms... Then a cold snap hits. Well fuck, there goes all my crops. On top of that I have no warm clothes, and my tailor is shirtless. Not to mention my cotton plants just died, and all I got is random bits of leather here and there that's not enough for one whole piece of warm clothing. Ok, we can fix this, I wake up my builder in the middle of the night and work them to the bone to get these hallways and heaters up and running. I get it done quick, ok things aren't looking so bad... Two megaspiders and a spelopede have decided to wander out of their home and just hang out next to my base... I'm guessing their AI reacted to the cold or something? I don't have turrets yet, and I've neglected traps... So now I've got my one good shooter kiting these damn bugs around, barely able to hit them because the hypothermia is putting off his aim, and I have to constantly watch my other colonists, because I only managed the bare minimum of hallway to get heating going, and they still have to walk outside to get to the freezer... Man that escalated quickly... On the plus side heating is done, so that's one less thing to worry about when the actual winter comes. Also three tame huskies wandered in, so that's a thing. [link] [comments] | ||||||||||||||||||||||||||||||
| How am I doing on my first colony? Posted: 24 Jan 2018 01:16 PM PST | ||||||||||||||||||||||||||||||
| Does anybody else find that the vanometric cells are perfect for a drilling operation? Posted: 24 Jan 2018 10:58 PM PST Just move one wherever you're setting up a drill or two and once it's done, move it to the next location. I always make sure to have a comfy chair at each drill, too. [link] [comments] | ||||||||||||||||||||||||||||||
| Posted: 24 Jan 2018 03:41 AM PST | ||||||||||||||||||||||||||||||
| Huh, where does Pete keep all that inventory? Posted: 24 Jan 2018 06:05 PM PST | ||||||||||||||||||||||||||||||
| He hasn't really figured out that faking-his-death-thing, yet. Posted: 24 Jan 2018 01:23 PM PST | ||||||||||||||||||||||||||||||
| Posted: 25 Jan 2018 12:05 AM PST | ||||||||||||||||||||||||||||||
| If I build a roof inside a cave base does it negate the natural cave roof? Posted: 24 Jan 2018 11:31 PM PST | ||||||||||||||||||||||||||||||
| My first, and messiest, most inefficient colony ever Posted: 24 Jan 2018 05:28 PM PST | ||||||||||||||||||||||||||||||
| Medal of Honor: Rescue under suppression fire (no purple heart though) Posted: 24 Jan 2018 04:13 PM PST | ||||||||||||||||||||||||||||||
| Minimum distance for spaceship to spawn Posted: 24 Jan 2018 01:38 PM PST | ||||||||||||||||||||||||||||||
| Posted: 24 Jan 2018 06:58 PM PST I decided to test the effect of the rest effectiveness on beds, because I always waste a ton of resources trying to make better furniture.
*Full rest from 25-30%, before getting "tired". Oddly the superior and excellent results are very similar. Accuracy should be a bit off by fractions. [link] [comments] | ||||||||||||||||||||||||||||||
| Great time to go on a food binge, Lyn! Posted: 24 Jan 2018 09:02 AM PST | ||||||||||||||||||||||||||||||
| WW3, a 500~ sapper raid meets a 200~ mechanoid raid Posted: 24 Jan 2018 07:33 AM PST Had this happening on my map yesterday, tought i make a little video about it then people told me to put it on reddit so here we are. 24years in Cassandra Extreme. Enjoy. https://www.twitch.tv/videos/221710897 Mods collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1211469715 [link] [comments] |
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