Tinker who relies heavily on his assortment of nukes for ganking and pushing. While he does have rather low stat gain, he is able to reset the cd on his abilities, which in conjunction with
Boots of Travel gives
Tinker global mobility rivaled only by
Nature's Prophet, which combined with his two high damage nukes
You should max out
Laser first
Laser is an extremely powerful nuke that ignores magic resistance. Use it as primary source of damage.
If there is only one opponent on your lane, you should max out
Laser first, as it deals high damage per mana cost compared to heat
seeking missle. The blind effect should never be underestimated as it
gives 100% miss chance for a short while.
Spam a barrage of heat seeking missiles as to harass
Heat-Seeking Missile has a really long range. With
Rearm, you can spam a barrage of heat seeking missiles as to harass enemy heroes.
March of the Machines is a perfect farming tool
March of the Machines is a perfect farming tool. It's a bit tricky to aim though. You can overlap several March of the Machines using
Rearm to deal massive area of effect damage.
Bottle is a great item to Tinker
Bottle is a great item to have on
Tinker, even if you're not
laning in middle lane. It decreases the time you're in the fountain and
increases the time you can stay out of base.
Stack commands by holding shift
You can stack commands by holding shift to prevent
unintentional
Rearm interruptions. The
Tinker will perform stacked
commands right after finishing
Rearm.
Core Item : Boots of Travel
Boots of Travel is a key item on
Tinker. Used in conjunction with
Rearm, it allows you to teleport around the map quickly.
Tinker Farm
everything on the map
Once the
Tinker gets
Boots of Travel and
Soul Ring,
start teleporting back and forth between lanes and fountain to farm
everything on the map. Try not to steal farm from other heroes on your
team that may need it.
Stacking the ancient camp
Then taking it out with
March of the Machines can provide significant gold income for
Tinker. Teleport
near the camp a few seconds before xx:53 so you can stack it in time.
Blinking
immediately after teleporting
Getting either a
Blink Dagger or
Force Staff, or both is a
wise decision after getting BoTs,
Soul Ring, and
Bottle. Blinking
immediately after teleporting should prevent any attempted ganks, and
March has enough range to farm a wave even if you blink into trees.
Force Staff provides 10 intelligence, but not quite as strong of a
repositioning tool.
Not always best to level up Rearm at levels 6
It's not always best to level up
Rearm at levels 6, 11, and
16. At level 6, if you don't have
Boots of Travel or a
Soul Ring, you
won't have the mana to sustain
Rearm. It's usually best to pick up your
ult once you've gotten
Boots of Travel or can clear out stacked ancients with
March of the Machines +
Soul Ring +
Rearm.
Good way to get the last 1000
gold to get Boots of Travel
This is usually a good way to get the last 1000
gold to get
Boots of Travel and get a level or two. For levels 2 and 3 of
Rearm,
consider how large your mana pool is before adding the point.
Tinker Combo
Participate in ganks whenever you get a chance. "
Heat-Seeking Missile,
Laser,
Rearm combo" should be enough to finish off any fleeing enemy
early-mid game.
Always kill enemy silencers and disablers first
Always kill enemy silencers and disablers first because they can ruin your spell combos.
Tinker can permanently disable and kill enemy carries in the late game phase
The
Tinker can permanently disable and kill enemy carries in the late game phase. Simply repeat "
Scythe of Vyse,
Heat-Seeking Missile ,
Laser,
Rearm" cycle till your target is dead. Make sure you
have sufficient mana pool and you're performing everything quick enough.
Tinker Combo with Ethereal
Ethereal Blade is also a very useful pick-up on
Tinker. Although it counts more as a
luxury than anything else, it will amplify the effects of
Dagon and
Rockets (but not
Laser, since it's pure damage) by 40%, making them do
1120 and 455 damage (when fully upgraded). Few heroes in the game can
withstand a combo of
Missile,
Ethereal,
Laser,
Dagon,
Rearm and repeat.
Timed properly, the combo (fully upgraded with 125 int, after 25% magic
reduction) does 1842.5 damage.
Tinker is
extremely mana-hungry
Be careful when you use your spell combos as the
Tinker is
extremely mana-hungry. A few
Laser and you will quickly find yourself
without mana if you're saving up for
Boots of Travel or
Scythe of Vyse
Disable auto attackers
When facing auto attack-heavy heroes such as
Lone Druid and
Ursa, it may be wise to build
Heaven's Halberd.
In conjunction with
Laser, you effectively can disable auto attackers
up to 6 seconds for melee heroes and 7 seconds for ranged heroes. Adding
Scythe of Vyse up on this brings a disable of 9.5-10.5 seconds. Using
Rearm properly allows you to completely shut down certain heroes.
Lane-Fountain-Lane
When the
Tinker acquires
Boots of Travel
and has enough mana to
Rearm and withdraw, he is able to confuse
opponents because his pushing ability forces the opponent to defend
their towers and he's just able to "Lane-Fountain-Lane", again and
again.
March is an extremely powerful counterpush tool
March of the Machines is an extremely powerful counterpush tool and can be used to stop a push by yourself by casting it with
Rearm.
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