ArcheAge [FS] Hiram boots lunafrost/lunagems for Ebonsong |
- [FS] Hiram boots lunafrost/lunagems for Ebonsong
- Be warned: your posts in the official forums are just straight-up edited for content
- A possible fix to the imbalance of combat, armor and weapon issue and the limitations of the class system.
[FS] Hiram boots lunafrost/lunagems for Ebonsong Posted: 21 Aug 2018 02:31 AM PDT I know there's a debate between MS and toughness/resilience - what do you guys think? [link] [comments] |
Be warned: your posts in the official forums are just straight-up edited for content Posted: 20 Aug 2018 03:42 PM PDT Like, I put up a few lines of text, I get a quoted reply that's insulting what I wrote, so I reply saying, "fine, I'll shorten what I wrote," (and that part of my reply got censored out,) then put another line, and I get my reply chopped up into one sentence and his insult sits up there still unedited. The censors didn't get laid off? And they can only understand certain words? Like it's bad enough that they can't communicate with us worth a damn over there, but arbitrarily curating what we write there just makes it worse. And they still miss plenty of shitposts, so they aren't even doing that job correctly. Like why bother post there if I have no clue what my new message is going to be? War is peace, ignorance is strength, freedom is slavery I guess. [link] [comments] |
Posted: 20 Aug 2018 02:03 PM PDT In the same way a buff is applied for dual wield, shield, leather set etc there can be class specific buffs applied and even abilities. what buffs and how powerful they are would have to be calculated and accounted for etc in terms of how much they would balance the game. for example: war priest could have an aura that increases the defense stats of players in the party and a buff to convert healing power into melee and ranged/magic damage - just off the top of my head, there are a lot of cool ideas that could be brainstormed. assassin could have a teleport out of danger if attacked and an increased critical rate or an assassinate skill (eg insta kill 1 time per day). eidolon could have a spirit mode that allows various skills and benefits like invulnerable but cant attack but an aura that weakens enemies etc. the possibilities are almost endless and can be as simple or as complicated as the developer/designer wants. could really fix some of the issues with classes, variety and get people back into the game if such changes were implemented properly and advertised properly. a similar type of buff system could be applied to GS deficient players to even the pvp situation up - for example a potion bought at a vendor that when consumed ups a players gear score to the average for the server but only usable during MM or whatever content. or simpler yet gs set like in balanced arena during events. would like to hear what people make of this idea and any thoughts you all have on the issues holding AA back. [link] [comments] |
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