DayZ - Dayz player count has now dropped below 2000 |
- Dayz player count has now dropped below 2000
- After checking this subreddit a few times in the past few months, is the “Year of DayZ” just another thing that the devs have said and not done anything differently?
- I feel like there should be a post every morning on the status of this content patch
- Interactive Online Map for 0.63 Experimental
- Skalisty Island: Relaxing and pondering the meaning of life.
- Stress test branch just updated on steamdb fingers crossed.
- You think DayZ is dead, I'd suggest to read up on wwiionline
- Entitlement
- TopeREC TV: Is DayZ Trash?
- Why do I just expect DayZ to be good?
- Funny Moments #20 - Kamyshovo Fun Zone! (video)
- Having performance issues in .63? Try these suggestions first!
- What's with the constant sever disconnects?
- Wise Words
- Release modding or this game will be beyond fucked
- Stable servers are down for scheduled maintenance.
- People who want base building: do you want indestructible stuff that’s save from others or breakable stuff?
- Just need to vent... Graphics Cards woe
Dayz player count has now dropped below 2000 Posted: 24 Jul 2018 07:56 PM PDT | ||
Posted: 25 Jul 2018 02:34 AM PDT Havent really followed the game that closely since .60 dropped, but am i right about .63 converting to a new engine with little to no content and thats all that has happened in this "year of dayz"? Its about to be august and the first content patch still isnt out, so my guess would be that nothings changed. Am i right in making this conclusion or am i missing something? [link] [comments] | ||
I feel like there should be a post every morning on the status of this content patch Posted: 25 Jul 2018 07:40 AM PDT I'm sick as fuck of waiting and only hearing from the devs once a week. Sorry just need to vent. Love this garbage game too much :( [link] [comments] | ||
Interactive Online Map for 0.63 Experimental Posted: 25 Jul 2018 08:21 AM PDT For the past two weeks, I've been working on a online map for 0.63 whenever I had some spare time. Most of the time spent went into figuring on the changes between ArmA and DayZ when extracting data. It was mostly the same, with the exception of roads, railroads and similar. I have a method now that enables me to update the map in 5-10 minutes when needed ... Either way; Here's a very scuffed version of what I have so far: https://dayz.xam.nu/ There are still some missing core features I'd like to implement asap, like searching and browsing loot tables. I can't say when I have time to add those, but hopefully as soon as possible. You're also welcome to request features you would like to see! [link] [comments] | ||
Skalisty Island: Relaxing and pondering the meaning of life. Posted: 25 Jul 2018 12:31 AM PDT
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Stress test branch just updated on steamdb fingers crossed. Posted: 25 Jul 2018 08:17 AM PDT | ||
You think DayZ is dead, I'd suggest to read up on wwiionline Posted: 25 Jul 2018 03:12 AM PDT https://en.m.wikipedia.org/wiki/World_War_II_Online This game was released in 2001, I was playing it on an AMD K2550 with a TNT32 card. This game has gone through worse dev hell than DayZ and it is still alive and going today (it's the game that got me into simulations). They are only upgrading to the UE4 now, that is 17 years of development on a game that was supposed to be featured complete over a decade ago. DayZ has legs to it, while there has always been a vocal minority the entire time I've played this game on this subreddit the ingame experience is wildly different. I'm not concerned in the least that BI won't deliver, they will but it won't be in the timeline some people want. 2018 isn't the year of DayZ yet and we are running out of runway however it will happen. The move to include consoles is smart, it's an entire market that has shown interest in the game and will bring new players in but they do have to take their time to do it right. There are many other games that have turned it around and I totally agree that BI needs to get better with their customer feedback loop (@BI I'd suggest checking out receptive.io for a great platform for managing customer feedback) DayZ has turned a corner, I know there are people that are unhappy with the pace of development but they have made massive progress to those of us that have been waiting on the sidelines. Great content cannot make up for buggy code, however stable code can make up for lack of content. For me, and I suspect many others, it was never the content that was the problem. It was the constant crashes and desync which stopped me from playing. 63 is delivering on a smooth experience, combat while somewhat basic is fun and easier to engage in. My biggest recommendation is take a break, wait for the console release and try it out again. I know I got my money worth of entertainment from this game over and over, through playing and watching vids/streams. Everything else is just gravy for me. [link] [comments] | ||
Posted: 25 Jul 2018 07:46 AM PDT It's a fucking game.!!!!, will you all just chill the fuck out. You know you're all going to be playing when the content patch drops. So for once pretty please with a cherry on top. Just endure the wait in silence and stop going on like anyone actually cares that you're annoyed. You're not in an airport. You don't need to announce your departure [link] [comments] | ||
Posted: 25 Jul 2018 07:21 AM PDT
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Why do I just expect DayZ to be good? Posted: 25 Jul 2018 07:10 AM PDT What if it's just what it is, an impossible to deliver on concept? A broken game with no hope of ever being fixed? The game is still buggy WITH the "new" engine. The team is obviously having problems importing features, despite what we were told about Enfusion being the answer. We seem doomed, folks. [link] [comments] | ||
Funny Moments #20 - Kamyshovo Fun Zone! (video) Posted: 25 Jul 2018 06:22 AM PDT
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Having performance issues in .63? Try these suggestions first! Posted: 24 Jul 2018 03:49 PM PDT So, someone messaged me asking if I could help them with their game. They said:
I suggested these steps below and they worked! Please try all of these if you're having problems in .63 before you do anything else.
The tracker is here: https://feedback.bistudio.com/tag/dayz/ Sign up and click on the star on the top right to submit a DayZ bug report. If you made a video, post the video on YouTube and paste the URL in the report. It helps to post a DxDiag file, the instructions on how to do that are in the link above. Good luck, if you've found a fix be sure to share it to help others! [link] [comments] | ||
What's with the constant sever disconnects? Posted: 24 Jul 2018 07:38 PM PDT For the most part the game was playable aside from the known bugs for me with .63. Now I'm constantly getting server disconnects were I lose connection and get booted. I know others are getting these as well, so what's going on? I haven't seen the Devs mentioning this at all. This is video of what happens.. https://www.youtube.com/watch?v=sAQz9iNG9X8 Game is unplayable at this point. I don't have this issue with other games, just DayZ servers.. [link] [comments] | ||
Posted: 24 Jul 2018 08:32 PM PDT
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Release modding or this game will be beyond fucked Posted: 25 Jul 2018 07:31 AM PDT Modding is this game's last chance, i want Epoch and old DayZ not "try to find food for 30 minutes and die due to hunger, respawn, find food, get geared, die because i drank from a pond". I know there are people that like this type of gameplay but i sure don't and i believe that there are a lot of people that would rather play Epoch or just the DayZ mod in DayZ: Standalone. The long awaited beta didn't help this game at all, the player count has remained the samebut but b-but it's just experimental, it'll surely go over 10k people when it releases on stable!!!!! It won't, stop lying to yourself. The dev team have lost their chance to gain people's interest by releasing actual content too damn slow, modding is it's last chance. [link] [comments] | ||
Stable servers are down for scheduled maintenance. Posted: 25 Jul 2018 12:00 AM PDT Stable servers are down for scheduled maintenance from 07:00 GMT. [link] [comments] | ||
Posted: 24 Jul 2018 12:05 PM PDT | ||
Just need to vent... Graphics Cards woe Posted: 24 Jul 2018 01:55 PM PDT Hello survivors, I just need a place to vent real quick. My name is Hirosprotagonist and I'm known as the 12 FPS hero. Why is this? Because my old rig was sporting a 1.8Ghz processor with a Raedon r7 250 GPU. I bought this game originally thinking I was upgrading my rig in a few months. I did find a way to overclock my CPU and potato my graphics enough to play. I have logged 1128 hours on DayZ playing on this rig. I got rather good while everyone else was bitching about the FPS drops... You merely adopted the low FPS, I was born into it, molded by it. Anyways - my birthday came around the corner and my very awesome older brother gifted me a new motherboard and video card. 3.4 Ghz processor with an updated (for me) video card, GeForce GTX 285. This new video card, being far superior to my old card, can only run DX10. My old card can run DX12. DayZ needs at least DX11 to run. I now cannot play DayZ (and a few other games like Rust and State of Decay) Needless to say, I am pulling my hair out over this. How can my older, crappy video card handle DayZ and my newer card can't? Should I just re-install my old video card and say to hell with my new one? I don't think I can slingshot my cards together.... WTF do I do people???? OK... thanks survivors, I just needed to vent. Any and all suggestions will be appreciated. [link] [comments] |
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