Smite - [CONSOLE] Patch Day Discussion/Bug Report Megathread- "Mid-Season" 4.13 |
- [CONSOLE] Patch Day Discussion/Bug Report Megathread- "Mid-Season" 4.13
- 26 July 2017 - Patch 4.14 - "Ursa Major"
- QOL change for Hel and Ullr
- Missed out Cu Chulainn opportunity
- If Artio gets a T2 before Ganesha then every god after him will have gotten a new skin before he even gets his first.
- So can arena get more starting gold?
- NRG Invitational Teams
- Can we get a community vote for a HiRez Employee skin
- Smite 4.14 PTS Datamining - New God and Adventure
- Check out my fan art of Freya!
- The most heartbreaking smite experience I've ever encountered.
- 4.14 Patch Notes - Spoils! (Mama Bear Edition)
- Interesting new vampiric shroud interactions.
- Ganesha Skin Concept - Prison Guard
- Cyber NeZha!
- Odin + Ratatoskr crossover [timelapse in description]
- I thought Cupid remodel was high on the list
- Where's beach babe bacchus skin?
- What's your proudest diamond?
- Sick Serqet play
- Angelic Awilix Teaser
- Just incase you were wondering, here is the informtion about the NRG invitational:
- Make a team out of your favorite gods in every role
- Looking for a build for Ao Kuang
- NRG Invitational Team Picks Discussion
- Something needs to be changed for Clash
- Bruce Buffer Announcer Pack on PTS
[CONSOLE] Patch Day Discussion/Bug Report Megathread- "Mid-Season" 4.13 Posted: 26 Jul 2017 12:53 AM PDT Hi! This update is scheduled to go live today, July 26th. LIMITED ACCESS STARTS AT 6:30 EASTERN SORRY!!Patch Notes can be found here! (Will be updated once Console notes are up!) Some highlights of the patch include:
There are many many changes, I encourage you to read the patch notes in it's entirety! Please post any bugs to this thread or your post will be removed! Thank you![link] [comments] | ||||||||||
26 July 2017 - Patch 4.14 - "Ursa Major" Posted: 26 Jul 2017 12:56 PM PDT Patch notes will be live on Twitch and Youtube. READ HERE——- Skins, VPs, etc.
Project OlympusFall Split Ranked Updates
New Matchmaking Division Rank
Fantasy Point Tipping
Season Ticket: Fall Split2017 Fall Split Pass Bundle
2017 Fall Split Pass Bundle With Points
Season Ticket Rewards
Fall Ranked SplitNew SeasonSoft Reset:
MMR Division Adjustments:
Ranked Reward:
Misc and Gameplay
Bug Fixes
Relics - BalanceBracer Of Undoing: The Health and Mana restored by Bracer of Undoing is being decreased. Players using this in the early game could quickly negate early aggression and tankier late game characters received a massive amount of Health returned. With a decrease to 40%, this Relic should be easier to counter."
Bracer Of Undoing Upgrade:
Items - Balance
Gods - BalanceAnhur Cupid "Anhur is an aggressive hunter who has been underperforming in the competitive and casual scene for some time. We are increasing the reward for being aggressive with Disperse and letting him threaten his opponents with Desert Fury more often."
Cernunnos Cupid "It's happening! Cernunnos is strong in many situations, but this should come with some drawback. Horn Charge is going to be riskier to use early against opponents due to its decreased Damage while late game Cernunnos will not be hitting as hard in Summer Heat. In addition to these adjustments, The Wild Hunt is also seeing a Cooldown increase. This is a powerful Crowd Control effect that does not suffer Diminishing Returns and should have a longer Cooldown to match."
Freya Cupid "Freya is struggling from the mid-season adjustments. While Chronos and Sol had alternative Mage builds, Freya was more reliant on the higher options of Attack Speed items and the Hastened Fatalis effect. Hastened Ring and Demonic Grip are both seeing significant improvements that will directly affect Freya, but we wanted to give more power to her base kit to help her out.Her Base Attack Speed is being increased from .95 to 1 which will make any Attack Speed item she obtains more impactful. Additionally, Pulse is seeing a base Damage increase that will help her clear more effectively until she can get these Attack Speed items online."
Osiris Cupid "Judgement Tether provides a massive Damage reduction debuff to anyone afflicted that ramps up over time. At the highest levels of play this ability was used not only for the stun, but to disrupt enemies from being able to engage effectively. We are reducing the amount of Damage he can mitigate by removing the Bonus Damage reduction occurs over the 4 seconds of judgement tether. This change is targeted towards where Osiris was seeing effectiveness (high level coordinated play) and as the meta shifts towards more late game strategies we will keep a close eye on Osiris to see if he needs further adjustments in the future."
Raijin Cupid "Raijin underwent many targeted changes to reduce the frustration of his opponents. When strong, he was frustrating to the point of needing immediate nerfs to prevent him from ruining other players experiences. With these changes done, we can now bring Power into non-frustrating components of his kit. In this patch, we are increasing the utility of each of his skills. Charge Tempo will now provide 2 seconds off all Cooldowns, helping Raijin consistently pressure the enemy team. Percussive Storm will now pierce gods which has both lane benefits but teamfight benefits as well. Finally, Taiko Drums is seeing a reduction in the slow it applied to Raijin. This will make him feel less like a target and help him position himself while firing out his ultimate shots."
The Morrigan Cupid "The Morrigan was slow to start, but has really ramped up in performance over the recent SPL splits and at Dreamhack Valencia. Her ability to transform to fit any situation is powerful, but what really impacted games was her long Stealth. Players could use this far away from a team and burst a squishy character without much (if any) warning. With some CDR, she could be doing this nonstop. We are reducing the duration of this Stealth effect while making it more expensive to spam in the later stages of the game. This adjustment should allow the top end players to have more counterplay options when fighting against The Morrigan."
New God: ArtioSolPassive: Decompose
Energy Surge (Druid):
Maul Prey (Bear):
Entangling Vines (Druid):
Ferocious Roar (Bear):
Life Tap (Druid):
Heavy Charge (Bear):
Shapeshift (Druid):
[link] [comments] | ||||||||||
Posted: 26 Jul 2017 02:27 PM PDT Since Artio is getting it, could Hel and Ullr get an indication for when the other stance's abilities are off cooldown? They're all gods with 6 abilities and it'll help Ullr especially since his passive reduces the cooldown of the opposite ability. [link] [comments] | ||||||||||
Missed out Cu Chulainn opportunity Posted: 26 Jul 2017 12:50 PM PDT I was playing CuChu recently and was curious on what his VVM (Out of Mana) voice lines was and then became a little sad when it was just a plain old Out of Mana line. I feel like Hi Rez could've made a good joke out of this since he doesn't use mana. Like why not have him say "I'm not that angry right now" or something similar. Just my thoughts [link] [comments] | ||||||||||
Posted: 26 Jul 2017 11:21 AM PDT DATAMINING SPOILS PARTIALLY With datamining showing a T2 and a T3 for Cu Chulainn coming in the next few patches that means both DaJi and him will have gotten two skins before Ganesha even gets his first skin. If Artio gets one too that means it will be three gods that released after him got skins before him. I don't know if its just a hard model to make a skin for or they are lacking ideas for a skin but its a little weird seeing that he's a top pick in most games and usually first round ban worthy. [link] [comments] | ||||||||||
So can arena get more starting gold? Posted: 26 Jul 2017 12:01 PM PDT Roughly 20mins each game, sometimes less and I never really get the chance to finish my mage builds until the last 2 mins by then the game is pretty much over. [link] [comments] | ||||||||||
Posted: 26 Jul 2017 03:35 PM PDT | ||||||||||
Can we get a community vote for a HiRez Employee skin Posted: 26 Jul 2017 09:17 AM PDT I think it will be great to be able to play Bacchus with a sweet Hinduman Skin, or maybe an FDot Raijin Skin. Even a Taco Cupid skin would be great, although I am not sure if the head size could be adjusted or not. [link] [comments] | ||||||||||
Smite 4.14 PTS Datamining - New God and Adventure Posted: 26 Jul 2017 05:51 PM PDT | ||||||||||
Check out my fan art of Freya! Posted: 26 Jul 2017 12:32 PM PDT | ||||||||||
The most heartbreaking smite experience I've ever encountered. Posted: 26 Jul 2017 05:44 PM PDT So at the beginning of an assault match, before the minions spawned, everyone was just having am innocent jumping party. Then an enemy Hades (with the help of an enemy Odin's ult) used his ult on my team and got a pentakill. [link] [comments] | ||||||||||
4.14 Patch Notes - Spoils! (Mama Bear Edition) Posted: 26 Jul 2017 07:02 AM PDT Patch Notes will happen at 4PM EDT (10PM CEST). Watch on Twitch and YouTubeAs always: Please refrain from sharing any leaked content which doesn't come from the official Smite social media, HiRez employees or related officials. It goes against the purpose of this thread and it can cause problems. Thank you.Fenrir's Law: Datamining is always in flux, never final and often doesn't tell the truth. For the sake of avoiding misinformation, especially since it can't predict release dates: Datamining will not be included, except when said content is spoiled. Complete Patch Notes and PTS Infos for 4.14 "Ursa Major" are here!The Good Stuff - Newest first!
Early Teasers - Content which hasn't been fully revealed yet or is up for speculation.
Miscellaneous Info and other (unconfirmed) spoils for future patches
[link] [comments] | ||||||||||
Interesting new vampiric shroud interactions. Posted: 26 Jul 2017 12:28 PM PDT TL;DR: Vampiric shroud can proc multiple times per ability in a few gods, despite saying it can only proc once per ability. I compiled a list of the ones I found in this post.As you may know, recently, vampiric shroud was changed. It now procs on hitting abilities instead of killing the target, has better stats for solo laners and its supposed to only proc once per ability. Since it gives way less health and mana than the older vampiric shroud (for obvious reasons) and its supposed to proc once per ability, the starter is way worse for mana sustain than before (you need to hit 4 abilities to get more mana per target than the older vamp shroud). However, the item seems to proc multiple times on a few abilities which makes it a little bit better for a few gods. Here's a list of the ones I found:Xing tian 2 - Twice per target - Once on axe damage (Knockup) and once on slam (Root). 3 - Twice per target - Once per leap. Terra 1 - Twice per target - Once per dash. 2 - Twice per target* - Only on shatter*. *Only if each wall is shattered individually. If you shatter both at the same time it seems to only proc one time. This makes it really hard to proc two times in the entire wave, since the second wall will usually block the shatter from the first one, however its possible if you place the walls a little bit tilted. Thoth 1 - Once per target per shot, up to 3 times per target. 3 - Once per target.* * If you basic attack or use a skill through it. Not so interesting interactions:Athena Passive - Doesn't proc, which is weird since it procs soul reaver and ethereal staff. 3 - Once per target - It wont proc on the second hit if it hits the first one. Ao kuang 2 - Twice* - One time on basic and one time on throwing* *If you throw the dragons imeadiately after the first auto attack it seems to only proc one time. Agni Passive - Doesn't proc, despite being able to proc spear of magus, gem of iso, etc. Nu wa 3 - It will only proc one time if you hit both the minion explosion and the shinning metal at the same time. Final thoughts:The best user for this starter item seems to be thoth, since he can proc it 3 times per target with his 1. Giving him 54 mana per wave. On rank 1 this ability costs 60 mana, so you can cast it almost for free. The other good users are Terra and Xing Tian (Both on the solo lane). While the passive is less effective on them, they make better use of the stats and the multiple procs per ability gives them more mana sustain than other gods using the item. Even on gods that cannot proc it multiple times, the item is still very good for health sustain, as you only need to hit two abilities to get more health per target than the older vamp shroud. Keep in mind I haven't tested every single god, so if you find any other interaction that I didn't found, please let me know in the comments. [link] [comments] | ||||||||||
Ganesha Skin Concept - Prison Guard Posted: 26 Jul 2017 09:01 PM PDT | ||||||||||
Posted: 26 Jul 2017 11:21 AM PDT | ||||||||||
Odin + Ratatoskr crossover [timelapse in description] Posted: 26 Jul 2017 11:27 AM PDT | ||||||||||
I thought Cupid remodel was high on the list Posted: 26 Jul 2017 02:45 PM PDT But he's now got a couple of new skins and his masteries updated... Does that mean we won't see his model updated for a while? (Haven't watched the whole patch notes show yet so apologies if I have missed them talking about that) EDIT - Okay guys, by 'high on the list', I simply meant that it was high on the list of the community cries/desires, not a certainty by HiRez, as they haven't said a word on the subject. I am also fully aware that not everyone wants a Cupid remodel. I personally quite like the cherub look for him but I think he needs some updating, even if it's just a polish. [link] [comments] | ||||||||||
Where's beach babe bacchus skin? Posted: 26 Jul 2017 08:26 PM PDT What more can I say? I pray every summer that hirez will make my dreams come true. [link] [comments] | ||||||||||
Posted: 26 Jul 2017 06:55 PM PDT Could be for any reason. Something you stuck with, or enjoyed the least/most. Because everybody else did it, or you wanted one few people had. Mine would be Hel, due to my enjoyment of the stance change and double roles. This was back before Ullr came in, so she was the unique snowflake on the field. At least, for me. [link] [comments] | ||||||||||
Posted: 26 Jul 2017 11:07 AM PDT | ||||||||||
Posted: 26 Jul 2017 11:07 AM PDT | ||||||||||
Just incase you were wondering, here is the informtion about the NRG invitational: Posted: 26 Jul 2017 07:37 AM PDT | ||||||||||
Make a team out of your favorite gods in every role Posted: 26 Jul 2017 04:06 PM PDT Just what the title says, as per usual with my posts; think about your favorite gods and try to put together a team with them. It doesn't have to be a god from every class; if your favorite jungler is a warrior or a guardian, you can go ahead and throw them in. Ditto if you have a preferred combo. I'm still very young as a smite player in terms of skill, so I don't have the ability to do this, but I'd love to see what you all have! [link] [comments] | ||||||||||
Looking for a build for Ao Kuang Posted: 26 Jul 2017 03:00 PM PDT | ||||||||||
NRG Invitational Team Picks Discussion Posted: 26 Jul 2017 05:23 PM PDT
The Winners: Barraccudda has quite possibly drafted the strongest team in terms of raw talent and there is no denying they are a team full of juggernauts. Barra and Jeff are undeniably the strongest duo lane coming out of NA with a long history of strong and consistent synergy. Yammyn is one of the top mid-laners in the world and the 2017 SPL finals MVP. Finishing up the Juggernauts' last picks are arguably the best solo and jungler in the world in Variety and Qvofred. The only question mark on this team is how well all the strong talents synergize outside of the duo lane. Lets not count out Team Minotaurs however with iRaffer drafting a strong team with incredible synergy. iRaffer first picking his teammate Adapting was a given. Picking up Zyrhoes immediately after was also a very intelligent pick with Zyrhoes being the former coach of the winning NRG Season 3 championship team with great synergy with iRaffer and Adapting. Rounding off the picks for Minotaurs is Benji and Pandacat from team EUnited who also have a long history as teammates. The NRG players are known for their strong late game and objective play so picking up players from one of the more objective based teams in NA as well as Pandacat being known for his late game hard carry makes a team that can control objectives and the late game. The Loser: Sorry Ataraxia, you're still my favorite hunter. However, Ataxia probably made the most questionable picks for the NRG invitational draft for Team Titan. For round 1 pick 2 right after iRaffer's obvious pick in Adapting, Atarxia chooses Dimi. Dimi is still no doubt one of the strongest solo laners in the world, however, picking Yammyn here would have forced Barraccuda to choose Dimi meaning Ataxaria would have a strong chance of drafting former teammate Variety for himself later. The PrettyPrime pick was no surprise however as one of the strongest mid-laners in the world with years of experience working with Ataxia. With his roster full of EU picks, the remaining picks must be from NA. Unfortunately Ataxaria could not snatch the sextank from Barraccuda and chose Wubbn for support which drew many question marks. Wubbn has a lot of potential and has yet to prove himself as a top tier support so shoutout to Ataraxia for giving him the chance. This pick leaves the remaining top NA supports in Jigz and PolarBearMike snubbed unfortunately. The Titan's final pick was Mask from team Luminosity. Junglers are very important in controlling the game tempo in the current meta and Mask is a very aggressive jungler from a strong NA team. However, many would argue that Homiefe is much more of a consistent aggressive jungler coming from North America. The Wildcard: The Manticores led by Aror is described by Barraccudda as a team of cheese players. If anything, expect some classy trolling from this team and don't be surprised if Emilitoo first blood his teammate iRaffer with laugh spamming or Aror giving Barraccudda nightmares with an aggressive Ares play. All in All, Minotaurs is a well rounded team with Aror's teammate TheBest playing the mid position, one of the top EU junglers in Captaintwig, and Kikisocheeky who has lately been a monster in the NA scene. However, the solo pick still drew some questions with Deathwalker, arguably the best solo laner in the world, and former Fatchunks teammate cyclonespin still available. Missed Opportunities: To the surprise of many, Deathwalker was completely passed on for the NRG invitational picks. More experienced NA supports PolarBearMike and Jigz were passed in favor for Wubbn who will have a lot to prove in the upcoming tournament. With the team captains consisting of two hunters and two supports, final shoutouts go to Emilzy, Funballer, and Arkkyl who were missed for playing roles with more limited picks. [link] [comments] | ||||||||||
Something needs to be changed for Clash Posted: 26 Jul 2017 04:33 AM PDT Clash is now just a 'turtle until the last teamfight' mode. Unless you completely stomp the enemy team early and quickly finish the titan, it's almost impossible to finish. Gold and exp spooling is still too high. Getting a lead means nothing if soon the enemy will catch up soon anyway. The gold fury and old FG should come back in the mode. I've noticed that no matter how good of an early or mid game either team has in this mode, the enemy team will turtle and everyone hits lvl 20, full build, and the final fight decides the match regardless since there is no real measure against it. [link] [comments] | ||||||||||
Bruce Buffer Announcer Pack on PTS Posted: 26 Jul 2017 04:13 PM PDT |
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